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Wizard of Oz - Flyff Universe

Created a low-poly 3D character model based on the Wizard of Oz concept art for Flyff Universe, adhering to a tri-count of approximately 4,000. Used Maya for modeling and Substance Painter for hand-painted textures, ensuring efficient topology and UV mapping to align with the game's stylized aesthetic.

A tri-count of approximately 4,000.

A tri-count of approximately 4,000.

I did color variations using Photoshop and Substance Painter.

I did color variations using Photoshop and Substance Painter.